VisionDevCamp 2024 Event

VisionDevCamp Tokyo 2025

The historic hackathon that has continued in Silicon Valley since 2007 is coming to Japan for the first time!

Whether you're working individually or in a team, let's bring Vision Pro ideas to life together!

April 11 (Fri) - 13 (Sun), 2025

What is VisionDevCamp Tokyo

VisionDevCamp 2024 Participants

VisionDevCamp is a nonprofit developer event focused on app development for Apple Vision Pro and visionOS, bringing together developers, designers, entrepreneurs, and enthusiasts.

Started in Silicon Valley in 2007, this is the first time it will be held in Japan. Over three days, participants will form teams to bring ideas to life, culminating in demonstrations in front of judges on the final day.

An experienced team of volunteers will support your development, providing meals, power, internet, and networking opportunities.

Uniqueness

VisionDevCamp Group

Developers gathering to create apps for Apple Vision Pro

  • VisionDevCamp is a nonprofit developer event focused on app development for Apple Vision Pro and visionOS.
  • A team of experienced volunteers supports developers, designers, entrepreneurs, and enthusiasts working on Vision Pro and visionOS.
  • The event takes place from Friday to Sunday, where participants collaborate on projects both individually and in teams.
VisionDevCamp 2024

One of the world's largest visionOS developer communities

The first VisionDevCamp in March 2024 attracted visionOS developers from around the world.

Despite the product's recent launch, over 100 Vision Pro devices and developers participated in the hackathon.

Volunteer Team

Nonprofit, volunteer-run operation

A nonprofit event operated by volunteers, funded by both sponsors and participants.

Aims to keep participation costs low while providing space, meals, power, internet, and networking opportunities to help participants focus on building great applications.

Venues

LODGE Venue

Main Venue (Tokyo)

Open Collaboration Hub LODGE

An open space with the latest facilities where you can develop while interacting face-to-face with other developers. Equipped with meals, power, and high-speed internet to provide an environment where you can concentrate on development.

Online VenueOnline Venue

Online Venue

DevCamp

In the online venue accessible from anywhere, you can collaborate with other participants and progress your development regardless of location.

Satellite Venue (Fukuoka)

EngineerCafe

Fukuoka satellite venue operated by volunteer enthusiasts. It provides a development environment similar to the main venue and supports participants from the Kyushu region.

Schedule

Main Event: VisionDevCamp Tokyo 2025

April 11 (Fri) - 13 (Sun), 2025

Venue: Open Collaboration Hub LODGE & Online

1

DAY 1: April 11 (Fri)

Team Building

Doors Open
18:30

Registration starts

Opening
19:00-19:15

Welcome address from organizers, introduction of Fukuoka venue (LAURIE)

Short Keynotes
19:15-19:45

Short keynotes from lead sponsor companies (Raven, LODGE, STYLY, Canon)

Self-introductions
19:45-20:30

Participants (individuals/pre-registered teams) briefly pitch their ideas in about 30 seconds to 1 minute

Team Formation (with dinner)
20:30-21:45

Standing buffet style networking

Venue Closes
22:00

End of Day 1

2

DAY 2: April 12 (Sat)

Development

Breakfast
9:00~

Networking with participants and sponsors

Ideas & Feedback
9:30~

Teams share what they're working on in about 1 minute

Development Time
10:00~22:00

The following speaker sessions and meals will take place in parallel. You can freely choose between development work, attending sessions, and taking breaks.

Speaker Session
Making Better visionOS Apps, Guided by HIG

By Minji Lee

10:00-10:20
Speaker Session
Let's Table That: Creating Games with TabletopKit for visionOS

By Mikaela Caron

10:25-10:50
Speaker Session
The Apple Vision

By Raven Zachary

10:55-11:20
Speaker Session
Top 5 things to create a great visionOS User Experience

By Oliver Weidlich

11:25-11:40
Speaker Session
Immersive Performances

By Warren Stringer

11:45-12:05
Lunch
13:00~

Meal & Networking

Dinner
19:00~

Meal & Networking

Venue Closes
22:00
3

DAY 3: April 13 (Sun)

Demos & Judging

Breakfast
9:00~

Networking with participants and sponsor engineers

Development Time
9:30~15:00

Final presentation preparation (meals will take place in parallel)

Final Presentations
15:00~17:00

3-5 minutes per team

Judging
17:00~18:00
Results Announcement
18:00~
Networking Party
19:00~

Dinner & Celebration

Venue Closes
21:00

Judges

Satoshi Hattori

Satoshi Hattori

Cyber AI Productions

XR Engineer

Works at CyberAgent. Previously engaged in app development at AbemaTV, later developing virtual shooting studio tools at the AICG division. Certified in-house AR Expert. Author of visionOS books. Frequently speaks at conferences both domestically and internationally.

Aimi Sekiguchi

Aimi Sekiguchi

XR / Spatial Artist

Has been working as an artist creating 3D paintings in VR space since 2016. Received art commissions and live painting requests from 13 countries worldwide. Her solo exhibition in the metaverse attracted many visitors from around the world and was selected for the VR category at the Venice International Film Festival. Her first NFT artwork was sold for approximately 13 million yen, making headlines. Selected as one of the "Forbes Japan 100" in 2021. Officially recognized as an artist by the Dubai government.

Shinobu Takahashi

Shinobu Takahashi

Unity Technologies Japan

Solution Architect

Previously worked at Microsoft Japan primarily as a Technical Evangelist, promoting application development technologies for Windows, Mobile, HoloLens, and more. Currently at Unity Technologies as a Solution Architect, focusing on promoting Unity products and technologies, including XR-related technologies, for the industrial sector.

Junichiro Koyama

Junichiro Koyama

Nihon Kogakuin College

Vision Craft Executive Producer

During his tenure at Bandai Namco Group, he developed over 100 titles, including The Idolmaster, Mobile Suit Gundam: Bonds of the Battlefield, and Fishing Spirits, and produced VR ZONE. Currently, He leads the educational innovation project Vision Craft at Nihon Kogakuin College.

Ikkou Morohoshi

Ikkou Morohoshi

ONE SHOT STAR

LODGE XR Talk

2024-2025 Microsoft MVP / A strong advocate for WebXR and visionOS! Hosting the monthly "LODGE XR Talk" at the open collaboration hub LODGE, featuring discussions and hands-on experiences on the latest XR trends.

Daigo Ushijima

Daigo Ushijima

Tokyo University of the Arts

Intermedia Art Art Media Center

A media artist and researcher, they gained early recognition when their work was selected as a Jury Recommended Work at the 2004 Japan Media Arts Festival by the Agency for Cultural Affairs. Since then, they have continued to present their works at exhibitions both domestically and internationally, including in South Korea and China. In the field of education, after serving as a lecturer at the China Academy of Art, they have been engaged in education and research at Tokyo University of the Arts to this day.

Speakers

Raven Zachary

Raven Zachary

ARound

Chief Operating Officer (COO)

Raven Zachary is the Chief Operating Officer (COO) at ARound, focused on augmented reality experiences for live events. He has been working professionally with spatial computing since 2015 and Apple technology since 2007. In addition to his work concerning Apple Vision Pro and visionOS with AWE for the Vision Workshop and as the co-founder of VisionDevCamp, he was the co-founder of the Portland Virtual Reality Meetup and the founder of the Portland HoloLens Meetup. Raven joins ARound through Stagwell's acquisition of Object Theory, a leader in creating custom augmented reality applications for businesses using wearables, smartphones, and tablets.

Degly Sebastian Pava Pava

Degly Sebastian Pava Pava

Senior XR Engineer | Creator

Working with the world to make AR and VR experiences for everyone. Bringing XR experiences through VisionPro and other platforms. Transforming visions into immersive realities using Unity and AR/VR technologies. Triple Master's degrees in Engineering, Computer Science, Lighting & XR, and a MSc in Optics, Image, Computer Vision, and Multimedia. Committed to pushing boundaries, enhancing customer engagement, and delivering innovative experiences. Proficient in Unity, C#, and C++, with expertise in shaders, animations, and UI/UX design. Multilingual: English, French, Japanese, and Spanish.

Minji Lee

Minji Lee

Apple Developer Academy @ POSTECH

Tech Mentor

Previously worked at an AR company as an iOS developer. Currently exploring various aspects of visionOS and has given talks on the topic at multiple conferences in Korea and abroad. Also published educational content on Udemy and runs a community in Korea for developers and designers interested in Apple's Spatial Computing. Through these ongoing explorations, is committed to sharing the knowledge and insights gained from experience with the broader community.

Oliver Weidlich

Oliver Weidlich

Contxtual

Director of Design & Innovation

With over 25 years in UX, Oliver has been exploring the research and design of Augmented Reality and Spatial Computing for the last 8 years. His company, Contxtual, has created a range of prototypes with Augmented Reality headsets to experiment with how people will use Spatial Computing. Their app, Day Ahead, is a glanceable information visualisation of your calendar information and was in the App Store for the launch day of the Apple Vision Pro launch in February last year. He is an Industry Mentor for the Apple Foundation Program at the University of Technology Sydney, including teaching students about how to design for visionOS on the Apple Vision Pro.

Mikaela Caron

Mikaela Caron

Independent iOS Engineer

Mikaela Caron is an independent iOS Engineer who actively shares her expertise on social media, focusing on iOS development, building apps in public, and freelancing. She's continuing to work on her indie app Fruitful, which helps people connect with others at conferences, while also traveling as much as she can. She's also an organizer for iOSDevHappyHour and loves giving back to the community.

Warren Stringer

Warren Stringer

DeepMuse

Founder

A long time ago, I met up with Doug Engelbart — his team invented the mouse and text on screen. Today, I'm exploring (with code) how the mouse has evolved into hand pose. And of how screens have become an extension of our eyes.

Gianrocco Di Tomaso

Gianrocco Di Tomaso

Vision Os UX/UI Design | Graphic Designer | 3D Artist

Multidisciplinary designer with a strong background in visual communication and a specialization in immersive technologies, spatial computing, and 3D environment design. I combine creativity with technical expertise to craft innovative digital experiences on emerging platforms such as Apple Vision Pro and within mixed reality environments. I have hands-on experience in XR prototyping, creating interactive spaces, and designing intuitive spatial interfaces.

Rosa Laura Vernieri

Rosa Laura Vernieri

visionOS, iOS UX/UI Designer | Cognitive Ergonomist

UX/UI Designer, with 2 years of experience specialised in User Experience Research, Interaction Design, Accessibility, AR, VR, and XR. The academical titles as cognitive psychologist and cognitive ergonomist allow me to understand how our brain interacts and reacts to technologies, and consequently how to design the best structure of apps and products.

Davide Castaldi

Davide Castaldi

visionOS and Apple ecosystem developer, software engineer

Software developer specializing in XR within the Apple ecosystem. With a strong foundation in visionOS, SwiftUI, and Reality Composer, creating immersive AR/VR/MR experiences designed for next-gen platforms. Big technical expertise ranging from Metal integration to C++ interoperability, with accessible and scalable UI/UX design. My greatest projects include apps like Astral Wilds (visionOS), an open-source package VisionTextArc (visionOS), and creative projects such as Tria Tactics (iOS/iPadOS).

Giuseppe Rocco

Giuseppe Rocco

Virtualization Enthusiast | UNIX Specialist | Apple Developer

Versatile Developer with expertise in macOS development and UNIX systems administration, proficient in complex frameworks and experienced in building high-quality software targeting the Apple ecosystem, including a Mac App Store release. Passionate about open-source software, with multiple published Swift packages. Skilled in database engineering and scalable system integration. A self-driven problem solver who tackles challenging technical architectures independently while thriving in collaborative teams.

Alessandro Ricci

Alessandro Ricci

iOS & visionOS Developer

Experienced VisionOS, iOS and Unity developer with a deep passion for nature and accessibility. Creates user-friendly digital experiences for the entire Apple ecosystem, leveraging strong expertise in SwiftUI, UIKit, ARKit and RealityKit. Co-founder of "Parts," an innovative startup dedicated to helping visually impaired people experience art in new and accessible ways, recognized by several prominent articles. His work blends creativity and technical skills, with a strong commitment to inclusive technologies and interactive 3D experiences.

Marzia Pirozzi

Marzia Pirozzi

Software Developer | Apple Developer

Full-stack developer with strong experience in mobile and immersive technologies. Skilled in delivering user-focused applications and in combining technical expertise with creativity and cross-functional collaboration. Currently pursuing a master's in Artificial Intelligence after completing a Computer Science degree.

Ticket Purchase

Purchase here →

Frequently Asked Questions

I have no development experience. Can beginners participate in the hackathon?

Yes, you can definitely participate. Hackathons aren't just for experienced engineers. For example, 3D modelers, designers, project managers, and professionals from media-related fields can participate even without coding experience. We welcome anyone who is comfortable working with computers.

Even if you have no development experience, you can participate if you're interested in Apple Vision Pro or visionOS. You'll need a proactive attitude to complete an application either individually or as part of a team. Experienced volunteer staff and mentors will be available at the venue to support your development, providing a comfortable environment to work in.

I don't have a Mac, only a Windows PC. Is it still technically possible to develop for visionOS?

Unfortunately, visionOS development cannot be done solely with a Windows PC. As stated in Apple's official documentation, visionOS development requires a Mac with Apple Silicon and Xcode running on macOS. If you don't have a Mac, you'll need to share resources with a team member who does have a Mac environment.

Do I need a personal Unity Pro license to develop using Unity?

Unity's visionOS support (PolySpatial) for Vision Pro app development is available for Unity Pro/Enterprise/Industry plan subscribers. It is not officially supported on the free Unity Personal edition. If you don't have a license yet, you can use the 30-day trial of Unity Pro or consider using Apple's native SDKs (SwiftUI, RealityKit, etc.).

If I register as an individual, will I be developing alone throughout the hackathon?

Even if you register individually, you can form a team with other participants through the self-introduction and idea sharing sessions on the first day. VisionDevCamp has dedicated time for participant introductions and idea sharing on the first day, which is when team building takes place. Our staff will do their best to ensure that participants successfully form teams and can perform at their best!

While it's possible to develop individually, we generally recommend forming a team (it's easier to develop an app that way, and more fun!).

I can't attend the first day (April 11, Friday) due to prior commitments. Is it okay to participate only on Saturday and Sunday?

Yes, you can still participate on just Saturday and Sunday. However, since team formation usually happens on the first night through the second day's idea sharing session, it's advisable to express your ideas and areas of interest in advance on Discord to facilitate team formation with other participants. If you let us know about your absence on the first day through the pre-event survey, the organizing team will provide as much support as possible. Please check your email or Discord for more details.

How are teams formed? I see team recruitment in Discord but I'm not sure how to create a team.

On the first evening, there will be self-introductions and idea sharing, after which participants will freely interact and form teams. The organizers and staff will provide support, so even if you attend alone, you can confidently join a team. You can also choose to develop individually if you prefer. It's not mandatory to form teams on the day of the event - you can participate with a pre-existing team or form one in advance through Discord.

If you want to start team formation before the event, the first step is to introduce yourself and share your ideas on Discord. Use the "#team-formation" channel to express what you'd like to create or to recruit members for your team. You can also check other participants' ideas and tech stacks, and reach out to join projects that interest you.

I've never been to a hackathon before and I'm nervous, but I'm interested in Apple Vision Pro and XR. Is it okay to just jump in?

Absolutely! VisionDevCamp Tokyo 2025 actively welcomes beginners and those with no prior experience. Mentors and experienced staff will be on site to help with any questions or technical challenges. Team building and ideation sessions are designed to help participants collaborate and learn from each other while having fun.

Will external monitors be available for participants?

No, we don't provide monitors. Please bring your own if needed.

What is the relationship between the payment processor company and VisionDevCamp Tokyo?

IoTone Japan, the company handling payments, is a corporation owned by one of the co-organizers of this event and serves as the entity managing payment processing. Therefore, administrative procedures for payments are conducted through IoTone Japan.

Can tickets be transferred to someone else?

Please follow Luma's regulations. The organizers cannot provide individual support, so if you wish to transfer your ticket, please follow Luma's procedures.

What should I bring on the day of the event?
  • Your laptop (Mac with Apple Silicon is required for visionOS development)
  • Charger and any necessary adapters
  • Headphones/earbuds (if you want to work with audio without disturbing others)
  • Water bottle
  • Comfortable clothes (the venue will be air-conditioned, so layers are recommended)
  • Any special equipment you need for your project (e.g., additional monitors, peripherals)
What language will the conference be conducted in?

The conference will primarily be conducted in Japanese, but since there will be many English-speaking participants, presentations will have English subtitles. English-speaking staff will also be available at all times to answer questions and provide assistance in English.

Will food be provided at the event?

Yes, meals will be provided at the venue according to the schedule. If you have any dietary restrictions or allergies, please inform us in advance through the pre-event questionnaire.

Can I cancel my registration? Is there a refund policy?

Please follow Luma's cancellation and refund policy. The organizers cannot provide individual support for refunds, so please check Luma's terms and conditions regarding cancellations.

Can I get a receipt or invoice?

We don't provide individual receipts, but you can create your own receipt from Luma's payment history screen. If you need to change the name on the receipt, you can temporarily change your account name in Luma's settings and create the receipt again.

What should I do before the event?
  • Join the VisionDevCamp Tokyo Discord server
  • Prepare a self-introduction slide in advance
  • If you're looking for a team, share ideas and gather information in the Discord server's [#self-introduction] and [#team-formation] channels
  • If you're using Unity, prepare the Unity Pro trial version and install necessary SDKs
  • Set up your Mac environment (download Xcode and necessary libraries)
  • Reading the following official documentation will help make development smoother:
Do I need to bring a power strip?

The venue will have power strips available, but the quantity may be limited. If you need to charge multiple devices simultaneously, bringing your own power strip would be more comfortable.

I missed the pre-event that included development environment setup. Can I still participate?

Yes, absolutely. Mentors will be available at the venue to answer questions if you encounter any issues. However, to save time, it's best to set up Xcode and Unity in advance if possible.

Is there accommodation support for this event?

We apologize, but accommodation arrangements are the responsibility of each participant. Please book hotels or other lodging as needed.

Do I have to form or join a team? Is participating in team building mandatory?

It's not mandatory. Individual participation is possible. However, team development tends to yield more comprehensive products as it brings diverse perspectives and ideas, and allows for sharing technical responsibilities and workload. Most importantly, the joy and learning experience of collaborating with teammates to immerse yourself in development is a unique pleasure of team participation, so we recommend considering a team if possible.

Organizers

Takuzen Toh

Takuzen Toh

Co-organizer of VisionDevCamp Tokyo

Engineer

Winner of Most Useful App at VisionDevCamp · Speaker at Let's Vision 2025 · Creator of Caspy, an immersive video app built for Apple Vision Pro

Yugo Atobe

Yugo Atobe

Co-organizer of VisionDevCamp Tokyo

Organizing visionOS Study Group since 2023. Designer and developer of DevCamp. Interested in development organization models and funding mechanisms that incentivize open source and open standards.

Tokyo Team

Kara_d / Kazuhiro Hara

Kara_d / Kazuhiro Hara

Organizer of Yorihiroi Frontend. XR Developer and Apple Vision Pro holder. Freelance developer and founder of Kansock Industries. ARJAM award winner (hosted by XREAL). Co-organizer of VisionDevCamp Tokyo.

Koyasu Munenori

Koyasu Munenori

Designer

UX designer based in Tokyo. Engaged in UX design for web systems and website design. Currently enrolled in the doctoral program at Tokyo Denki University, deepening his knowledge of UX.

Morinosuke / Seinosuke Saito

Morinosuke / Seinosuke Saito

4th-year engineering student at the University of Tokyo. Software engineer. Developed 'DevCamp', an Apple Vision Pro app that serves as the online venue for Vision Dev Camp Tokyo 2025.

Bankie

Bankie

Data Platform Engineer

Data Platform Engineer.

Fukuoka Team

David Kordsmeier

David Kordsmeier

David Kordsmeier is a software developer with experience working for a large tech company early in his career on Java and mobile and embedded systems. David currently runs a boutique consultancy focused on startup company innovation, with over 30 startup clients in the company portfolio. He currently is focused on launching a new AR/VR/IoT startup venture in called IoTone Japan, based in Fukuoka.

Kanako Nakiri

Kanako Nakiri

She is a member of Roku inc. and is based in Fukuoka, where she develops web applications. She is particularly skilled in the e-commerce field, and has been involved in a wide range of projects, from building e-commerce sites to developing related apps.

Laurie

Laurie

Software Engineer

Community Manager - Fukuoka Engineer Cafe

Software Engineer and Community Manager of Fukuoka Engineer Cafe.

Contact

Contact Us

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Organizer

VisionDevCamp Tokyo